entity activation range spigotcologne spray demeter

entity activation range spigotcologne spray demeter

I have to run around my whole fortress for all my colonists to wake up. Basically, i can't extend the entity range no matter what i try. Default: 8. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It features many tools and a large variety of workers to make your colony experience unique. Colonists aren't getting catharsis, help. Colonists only do things when I'm nearby. On my 1.7.10 server i have a little problem with my Entity range. In the spigot.yml there is this section of the config. However, MineColonies needs colonists to always be in range, or they don't go to bed at night, or wake up in the morning. I've been running into a frustrating problem lately. LokeYourLord. If you're standing on one side of your town, the other side may not be doing anything. It can be only be fixed with mods, but no one is updating the ones that do anything about it. Unfortunately, that won't keep an entity's AI loaded. Do these numbers control at what distance you start to render in the respective thing? I swear whenever I play MineColonies it automatically creates an internal server. I know, I tried it. No, chunk loading is a completely different thing, it won't help. I have, it happens to any colony if you stand around in one section of it without moving too much. What I'm talking about is.. Or will I have to run a server to make that happen? entity-tracking-range: players: 48 animals: 48 monsters: 48 misc: 32 other: 64. FTB Inferno questions! if so, I assume the # is blocks? And its pretty much chunk based.. I went into the spigot.yml and changed the default values, i also went into server.properties and changed the range from 10 to 16, which made no difference either. I just don't get it. I didn't notice this problem before Minecraft 1.15 for some reason the village always seemed to work out in older versions. They have food, they have plenty of sleep but unless I dash by their houses each morning, their AI does nothing. Minecraft disables the AI of any creature that leaves a certain range from the player, but it's not linked to chunk loading or how far your view range is. See this thread from a few months ago, It's a minecraft thing, you would need a chunkloader mod otherwise. Yes, I know that's a Minecraft problem, and chunk loading is NOT the same thing as 'entity activation range'. Infact, keeping the village chunk loaded is a bad idea, as the devs have explained before. Im building the fortress. So, does anyone know of mods that increase that 'entity activation range' ? So once a player comes into range, suddenly they'll all be starving and rush to eat something at the same time. Because entities only activate their AI within a certain range of the player, villagers will continue tracking their hunger. Outside of that range, creatures don't process their AI or do anything. The spigot.yml file serves to provide greater customization and configuration of the many different features of Spigot. You can adjust the distance in chunks away from a player that mobs will spawn, which can help make sure that fewer mobs are active in an area where players cannot reach. However, MineColonies needs colonists to always be in range, or they don't go to bed at night, or wake up in the morning. It's not usually a problem if you play on a server with other people. As long as any player is running through the area, your villagers will continue working just fine. I'm still fairly new to modding and only learned about entity activation due to 2b2t recently. Minecraft has a preset range for 'entity activation'. Villagers will still stand around doing nothing, even if the area is chunk loaded. You only start to notice a problem if you're alone and your village grows too wide. If you're running a server with Spongeforge then you can go to the Spongeforge config and there should be an Entity-activation range setting, just put an absurd number like 1000000 and that should do it (I think you might need to enable a setting that puts new mobs/entities from mods into the list to control their activation as well), I did this with another mod where I had a similar problem where chunk loaders weren't enough. Its pretty time consuming. I haven't got to the point where I'm leaving my main colony's range for extended periods of time, but the mod likes to make a note of an internal server starting and shutting down. I have a residential area with a few homes, and even if I'm standing inside my house that's only a couple chunks away, people don't wake up and do their jobs. Press question mark to learn the rest of the keyboard shortcuts. Outside of that range, creatures don't process their AI or do anything. Would that not cause the colony to continue functioning? Optimized: 6. arrow-despawn-rate. If for example the following setting is used, how would this impact the players use of mob farms on the server, which mostly need to have around 24 blocks standoff for them to spawn. I tried to find mods that change that range, but they don't seem to exist, or they're so old that it'd never work now. Alrighty So I've played Press J to jump to the feed. Spigot Configuration. Keep this number lower than the view-distance so that mobs actually spawn for players. Am I forced to constantly camp out in the residential area each morning, and check all the buildings at night? Minecraft has a preset range for 'entity activation'. To clarify, chunk loading mods can force that area to stay loaded, even when you're away. For example guardians etc. EDIT: People seem to be confused between 'chunk loading' and 'entity activation range'. Entity activation range: 2.1 Animals: 16 (default is 32) 2.2 Monsters: 16 (default is 32) 2.3 Other: 8 (default is 16) It's a Minecraft limitation, and in singleplayer there's no good way to keep villagers active. I'm well within the 10 chunk radius to keep those areas loaded, but I've seen villagers refuse to wake up and leave their beds, miners not come home at night their AI won't do anything unless you run nearby. Colonists don't repair anything automatically. Having to race around to keep people doing things is getting really annoying. Unfortunately, it looks like MineColonies really does work better on servers with a few players running around actively. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Have you ever noticed that certain colonists don't seem to do anything, even if you're inside the radius of your colony? Spigot.yml question. You could also just enable this Entity-activation method to Minecolonies npcs alone and leave all other mobs the way they are in case you're lagging. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Did you ever find a fix for this? This file is used in conjunction with the bukkit.yml file, so it is normal to see both files in your server's root directory. I've been running into a frustrating problem lately. I know that servers have configs to change that range (at least Spigot and Sponge do), but am I out of luck in singleplayer? Minecolonies is a popular Minecraft mod which allows the player to build their own thriving colony. There are several different options to customize Spigot in a way that best . That's not going to help though, since entities (all mobs/villagers) only use their AI once the player is within a certain range. Chunk loading is easy, there are plenty of ways to do that in modded Minecraft. Colonists won't automatically age reverse, keep getting Colonists keep randomly dying "of" small scratches? 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entity activation range spigotcologne spray demeter